1/8/2024 0 Comments Win32 forms datagraph![]() The default low altitude background color. The default high altitude background color. ![]() The altitude values in kilometers for the transition in the background color. GetDefaultBackgTransitionDistances(float pLowAltitute, Returns the count of globe caches which are not saved. The list of barriers and their weight for labeling.Īn optional border drawn around ClipGeometry.Ī shape that layers in the map are clipped to.Ĭalled when a context menu should be displayed at the given xy location. The annotation (label) engine the map will use. The objects that describe the registered types of animation. The container of the animation objects attached to the tracks. GetAnimationFileFilter(boolean bAllVersions) ![]() The animation extension containing tracks and environment settings. Used to batch operations together in order to minimize system notifications.ĭeleteMapSurround( IMapSurround mapSurround)ĭetach an object from all tracks it is attached to.ĭraws the view to the specified device context.ĭraw datagraphs to specified device context.ĭraw the page layout to specified device context.ĮnumConnectionPoints( IEnumConnectionPoints ppEnum)įindRelationshipClasses( IObjectClass objectClass,įinds all relationship classes in the collection that reference the given object class in the specified role. Returns the full time extent of the time-enabled layers in the map.Ĭalled by clients when view objects are modified.Ĭreates a new track and adds it to the collection.Īnother view takes over the associated window. Plays the enabled animation tracks in the given viewer (in all if null).ĬhangePriority( IAGAnimationTrack pTrack,Ĭhanges the priority (index) of the track.Ĭomputes the distance between two points on the map and returns the result. Uses the enabled animation tracks for the given time. Indicates if the given object is supported by the scene. Gives this view control of the specified window.ĪddIActiveViewEventsListener( IActiveViewEvents theListener)Īdds multiple layers to the scene, optionally arranging them automatically.ĪddMapSurround( IMapSurround mapSurround)ĪddStandaloneTable( IStandaloneTable table)Īdds a standalone table to the collection. As of ArcGIS 9.2, replaced by normal Java casts. Product AvailabilityĪvailable with ArcGIS Engine, ArcGIS Desktop, and ArcGIS Server.ĭeprecated. It's used to add and retrieve layers and to manipulate document level properties. It's analogous to Map and Scene objects in ArcMap and ArcScene. The Globe object is central to the ArcGlobe application. Public class Globe extends Object implements .RemoteObjRef, IGlobe2, IScene, IBasicScene2, IActiveView, IBasicMap, IMap, ISelectionEvents, ITableCollection, IStandaloneTableCollection, IRelationshipClassCollection, ISceneBookmarks2, IAnimationTracks, IAGAnimationTracks, IAGAnimationContainer, ISupportErrorInfo, IConnectionPointContainer, IPersistStream, IMapGeographicTransformations, IMapTimeDisplay, IMapTimeDisplay2, ExternalizableĪ container for the display and manipulation of data in the Globe. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.SUMMARY: NESTED | FIELD | CONSTR | METHODĬlass Globe .Globe All Implemented Interfaces: IAnimationTracks, IBasicScene, IBasicScene2, IScene, ISceneBookmarks, ISceneBookmarks2, IAGAnimationContainer, IAGAnimationTracks, IActiveView, IBasicMap, IMap, IMapGeographicTransformations, IMapTimeDisplay, IMapTimeDisplay2, IRelationshipClassCollection, ISelectionEvents, IStandaloneTableCollection, ITableCollection, IConnectionPointContainer, IGlobe, IGlobe2, .RemoteObjRef, IPersist, IPersistStream, ISupportErrorInfo, Externalizable, Serializable, EventListener This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media.
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